package mapspinner.util;

import mapspinner.persistence.datatypes.TerrainSettings;

import com.jme.renderer.pass.Pass;
import com.jme.scene.Spatial;
import com.jme.scene.TriMesh;

public abstract class TerrainRenderPass extends Pass {
	public abstract TerrainTexture createTerrainTexture(TriMesh mesh, TerrainSettings settings);
	public abstract void setShadingOnSpatial(final Spatial spatial);
}
